Until June 27, EA Sports allowed players early access to Madden NFL 23 through a closed beta testing group. The closed beta group wasn’t done only to promote the game or to generate hype, and EA also did this to allow players to sample the game ahead of its release on August 19, 2022. EA then encouraged players to give their comments on the game through the Madden NFL 23 closed beta feedback forms they sent out at the end of the beta period.
The most noteworthy changes include improvements in AI’s play awareness, lineman AI tuning, improved pass rush balance, general game balance, and higher variety in hit-stick animations. Added to the game’s roadmap for the future includes returning referees back on the field. You can check out the full list of changes made and issues addressed based on the Madden NFL 23 Closed Beta Feedback from players in EA’s comprehensive report here or a summarized list below:
Gameplay – gameplay changes made based on Madden NFL 23 Closed Beta Feedback
EA will not drastically change the game and will leave coverage reaction time alone
Referees will be brought back to the game/on the field sometime after the launch
Play Awareness – AI play awareness was tuned for a better experience at launch
Logic added so that when defensive backs are playing in linebacker positions, they will have slower reaction time to the running game.
Removed the ability to hot route TE’s to a pass block assignment when in a 2-point WR stance
Adjusted the Corner Route in Bunch formations and the corner hot-route in the Hot Route Master and Slot Apprentice abilities to align with the other corner routes throughout the playbooks.
Made improvements to man coverage pre-snap alignment vs. bunch formations
Tuning and AI changes on pulling linemen to make them more explisve through the line of scrimmage
A bug that causes super-wins to trigger too frequently during the beta will be fixed in time for launch, but the pass rush at launch is still going to be more powerful than it was in Madden NFL 22.
User Interceptions tweaks to address responsiveness
Tuning to catch animations to increase range for jumping INT’s
Tuning to significantly decrease situations where the player is requesting ‘Play Ball’ without seeing the corresponding animation response.
Man Coverage Fake-outs tweaks to reduce frequency
Tuning to significantly reduce the frequency of fakeouts by man coverage defenders
Added new logic so the fakeouts could be used in super-win situations where the ratings delta is heavily in favor of the WR
Tuning to reduce the number of fumbles
Tuning to significantly reduce fumble chance on QB hits inside the pocket
Tuning to significantly reduce fumble chance on QB hits while in the early portion of the throw
Tuning to reduce fumbles by non-QB ball carriers on hit-sticks and strip-ball attempts
Significant reduction to ‘punch-out’ fumbles by AI-controlled defenders during stand-up tackles on Competitive game style
Added Hit-Stick Animation Variety
27 new hit-stick animations have been added for launch
Most of the existing animations have been updated to make them look/behave differently
Wide Receivers will receive a buff
Tuning to increase catch success for WR’s in contested-catch situations when in a mismatch.
Logic added to include WR physical attributes such as height to play a more significant role in the success of contested catches.
Better in-game feedback systems and better accessibility to make skill-based passing easier to understand
Franchise – franchise mode changes made based on Madden NFL 23 Closed Beta Feedback
Fixed a bug that causes the Franchise Draft to crash
Fixed an issue where the longest pass completion in simulations was 25 yards.
Tuned sim stats to try and match real life stats as closely as possible
Tuning to address low interest players signing too frequently during re-sign periods
Updating of real life player contracts as they are made available
Improved CPU Draft Logic
Fixed a bug that causes a crash when reviewing Eval Offers during Free Agency
Tuning to improve Get Offers Trade
Fixed a graphical bug that causes the NFL Draft to flicker
Made a variety of improvements to prevent high profile players appearing to frequently in Free Agency
Fixed a bug that caused the wrong progression history to appear
Fixed an issue that causes Assign Scout text to be misaligned
Fixed an issue that caused Scouting Tiers 4 Stars instead of just 3
Added help tips for Free Agent Hub, Contract Negotiation, and Scouting Stage Updates
Face of the Franchise The Yard – changes made based on Madden NFL 23 Closed Beta Feedback for the Face of the Franchise game mode and The Yard game mode
Added more customization options for Create-a-player
Added options to re-spec character’s skill points and body type/archetype at any time
Tattoos for Create-a-player to be added sometime after launch
Reduced amount of campaign and solo challenges in the Yard
Ranked Yard will be added at launch
Tuning of player-locked camera angles in Face of the Franchise mode
Was this article helpful? Madden NFL 23 is launching worldwide on PC, PS4, PS5, Xbox One, and Xbox Series X on August 19, 2022. Pre-ordering the Madden NFL 23 All-Madden Edition will allow players Early Access to the game on August 16, 2022. These three extra days for Ultimate Team enthusiasts are a great opportunity to get an early upper hand before most players are online. You will have enough Madden 23 coins to collect the best players at the beginning of the game.